Name
Computational Thinking and Coding with Scratch 3.0
Date & Time
Monday, July 8, 2019, 11:45 AM - 1:15 PM
Anthony Speranza
Description
Scratch is a simple yet powerful programming interface that is suitable for all ages. In this session, Anthony will explore the ways in which Scratch can be used to teach algorithms and computational thinking, 2 essential components in the Digital Technologies Curriculum. Equip your students for the future workforce with the next layer of literacy, coding! Through hands on exercises, participants will come to understand how Scratch can be used with primary school students to design creative solutions, recognize patterns, and stream-line algorithms and processes. An overview of Google’s CS-First program will also be explored, giving attendees the confidence to start their own code club groups in their school. This session is suitable for beginners or intermediate users of Scratch. Attendees should bring a laptop to access https://scratch.mit.edu/
Location Name
H1.06 / H1.07
Session Type
Spotlight
Level
Beginner
Audience
Primary, Middle
Strands
Coding, Maker Spaces, STEM/STEAM