Name
Moving from consumption towards creation integrating augmented and virtual reality
Date & Time
Sunday, April 22, 2018, 10:00 AM - 11:00 AM
Description
The increase in accessibility of augmented and virtual reality in the classroom has allowed teachers to share engaging experiences with their students. Although, as we delve into the SAMR model of teaching, our goal is for students to be creators of content, not simply consumers. We will share ways that AR/VR can be used in the classroom to experience places and events that students would not normally be capable of doing in a traditional classroom. More importantly, let’s explore how students can use AR/VR to create original pieces of work. Learn skills such as animating student created VR content, annotating 360 images, 3D modeling, and student help stations or tutorials using a variety of AR tools. Lastly, explore how 360 cameras such as Theta 360, Nikon KeyMission and Google cardboard camera can be creatively integrated in the classroom.
Location Name
605
Full Address
Guilderland High School
8 School Road
Guilderland Center, New York 12085
United States
Session Type
General
Level
Geeky
Audience
Middle, Secondary
Strands
Empowered Teachers, Student Agency