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Full Room VR (HTC VIVE) as an everyday tool in the classroom.

This session looks at how full room VR can be used in the classroom, including examples for Humanities/Social Studies, Science, Creative Arts, Design Technology, Languages and English. 

Create Your Own AR Experiences

This session will focus on the use of Metaverse to create AR experiences through hands-on participation. Experiences can be target-based, location-based, or device-based. It's appropriate to be excited.

360 Creative Writing

In this session we will explore how VR Tools such as YouTube Spotlight Stories and Google Expeditions can be used to encourage creative writing in the classroom. We will learn how to use these tools in a classroom environment to create immersive learning experiences.

Getting Started with Google Expeditions

In this session we will discover how to lead Google Expeditions in the classroom. We will look at the setup and equipment required and the resources available to support these immersive learning experiences.

Why VR - 8 reasons virtual reality will transform education

In this session, VR pioneer Steve Bambury will explore the reasons why virtual reality will transform teaching and learning over the next few years. Throughout the session Steve will also provide practical examples of apps and experiences that support each concept.
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